ubuntu_programmer: (Point)
Doctor Ian Wright ([personal profile] ubuntu_programmer) wrote in [community profile] the_isle 2025-05-16 07:44 am (UTC)

Ian nodded. Well, like I said weird. Confusing. Most games have a single set path. Like reading a novel. or driving down a series of one way streets, or getting on the bus. The enjoyment is simply the journey. But this game had branching paths and as the player your choices matter. And there are three main paths the player can take. The easiest one in a lot of ways is the Pacifist run. Most video games where you play a human faced with monsters the only choices are kill the monsters or die. But in Uhndertale you could choose to befriend the Monsters instead. You... or rather the player character Frisk, befriends Toriel, explores the Underground, makes friends and allies, convinces even Undyne who is one of the most anti-human pro-Asgore monsters in the Underground. Frisk wins through, gets back out to the Outside world but then... Flowey isn't done playing yet, wants more time desperately, convinces Frisk to use Determination to rewind back to make one small change that... changes everything. This time when Frisk finishes everyone, even Asgore is there cheering the kid on. But while they are all distracted with sappy goodbyes, Flowey steals the Human Souls Asgore had been collecting, knowing that with Frisk, that's the last Soul he needs to break the barrier. Unclear if that is because it was Chara's dream or because it is just something new, or what... but..." Ian shrugged and shifted position. "The Flowey Photoshop battle is one of the weirdest things in all of gaming. With all the Souls Flowey now has the greater Determination and uses it to prove that what he really wants... is for Frisk to stay and play with him forever. Part of him is still that scared lonely child desperate to remember what feeling love is like. Um lowercase love, uppercase Love is something else. But... Wait... no. Sorry. It has ben a while. That's the Neutral ending. Sorry. That's the ending where you kill some Monsters and spare others. It has been... a while."

Ian got up paced a bit, then sat back down. "Pacifist ending is where Flowey transforms himself into... well I mean... he's still clearly still a trapped angry desperate child in either one. His big villain name... Asriel Dreemurr, God Of Hyperdeath. Yeah.... even I wasn't that dramatic as a child. Close, though," Ian said holding two fingers slightly apart in the air. "Anyway, you win that battle by reminding all your friends you made in the Underground... well, Frisk does... about all the fun you had together, to free them. But then you face just Asriel and the memories... aren't Frisk's. They're Charas. And here is where weird gets weirder and where it leads into the worst end."

A deep breath. "This would be so much easier with a coffee. Alright so... the reason Frisk has access to Chara's memories in those final moments, when the kid needs them most... goes into something very heavily implied but never outright stated. That Chara's spirit fixated on Frisk when the kid fell down, and the narrator we have all game... is Chara explaining things to Frisk. When Frisk uses Chara's memories to calm Asriel down.... Asriel uses the Souls to shatter the barrier for everyone. If you choose to go back into the Underground before going to the end game you can find Asriel, as Asriel again. Back near their old home. Back near Chara's grave. And you as Frisk have a choice, condemn Asriel for everything he did as Flowey... or forgive him. You don't know peer pressure until you hear a whole stream cheering 'hug the goat', so yeah, most players forgive Asriel, and give him a hug as Frisk. They get to talk about Chara already, mostly stuff I already went over. Though Asriel does... say a few things he probably wouldn't have said if he knew Chara could hear him to be honest and.... and if they rally are real people I probably should keep my peace there."

A deep breath.

"But that's Pacifist and Neutral. Genocide.... Genocide is the harder one, and it is where we see more of Chara, but I suspect not Chara as you know them now." Ian hesitated, not certain Foulques would want to hear this. Not certain it was avoidable. Or even wise to avoid it.

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