missrecalled_mods: (Isle Unwelcome)
Missrecalled Mods ([personal profile] missrecalled_mods) wrote in [community profile] the_isle2025-04-23 01:34 am

Don't Be Afraid To Be Who You Are - Isle Side

The Rain Rain Rain Came Down Down Down

Just over a week after the Isle visit people would find themselves drawn outside. The weather was finally getting warmer, but that wasn't all of it. A strange foul smelling - and fairly toxic - mold had begun growing in some of the classrooms. Thankfully not the ones where people were sleeping but it was still enough to make it unpleasant to remain indoors. Some might blame the growth of the mold on a certain obsessive compulsive cleaner, though others might say that he just discovered it and accidentally gave it access to oxygen and such.

Whichever the reason, sleeping outside for a few days was sounding like a better and better plan with every passing minute. Even the drizzling weather couldn't make the indoors terribly appealing for anyone with a sense of smell.

And it was over night on one such night that the rain was... different. Warmer and a bit tingly. And some people would awaken quite a bit older than when they fell asleep, perhaps. Their memories might have caught up with their age, or might come to them slowly. However it happens, there might be some very confusing moments as those who seemed to be young just a moment before are now... less so.



Gift In Time Gift In Time Nary A Reason Nary A Rhyme Gift In Time!
Weirdly, there was something good to come not long after the rain. In addition to aging some folks up, it also seemed to wash away the worst of the mold, allowing people to return indoors once more. And each of them would find, soon after, in some place that they considered theirs... a small gift. It was rare that positive things happened on the Isle, but perhaps this was a sign of things to come.

Or perhaps even a broken clock is right once in a blue moon...
ubuntu_programmer: (Listening)

[personal profile] ubuntu_programmer 2025-05-18 06:09 am (UTC)(link)
"Remind me to come back to that after or we could wind up down a tangental rabbit hole that will take us away from what you need to know to help Chara."
mist_the_point: (Default)

[personal profile] mist_the_point 2025-05-18 07:33 am (UTC)(link)
Foulques nodded. "Very well," he said. Though privately, he thought that it might be much later, depending on how the conversation went. "Let us move on then. You said that the murder of Undyne was the breaking point?" There had been a bit more, but her relationship with Alphys struck him as being irrelevant to their discussion.
ubuntu_programmer: (Heart To Heart)

[personal profile] ubuntu_programmer 2025-05-18 08:49 am (UTC)(link)
Ian nodded. "If you accept the Chara is narrator theory... then it becomes clear to see a turning point then. Chara is nearly silent during that fight, resistant. But when Undyine turns to dust... Chara seems to start to change after that point. Rather than getting more and more pessimistic and withdrawn as had happened so far... the narration seems to urge the player on more and more to keep killing. Again it is subtle... well... until Flowey it is subtle."

This... was hard. Emotionally as well as difficult to remember. Ian hadn't revisited anything to do with Undertale in ages, except to poke at Deltarune a bit.

"When the player character is fighting King Asgore in a Geno, before the player can finish him off... Flowey kills him. Now there was a bit at the beginning of the fight where Asgore told the player character that a little yellow flower warned him. We even get the line 'What kind odmonster are you, I'm sorry, I can't tell'... Which in the larger context is interesting and if we were discussing Flowey or Asgore directly we could probably deep dive that. But... when Flowey kills Asgore just before the player can... Flowey is desperate, almost pleading. Saying he did it to help you... you being the player, promising he never betrayed the player and pleading for his life. Now this next part I have to take on hearsay because I honestly never had the heart to finish a Geno run. But apparently the player character then murder Flowey, no matter what the player holding the controller tries to do. And where all other deaths are finished in a single slash... Flowey is brutally diced up in one of the closest things to actual gore the game ever shows. I'd have to go back and look, but I can't recall off the top of my had any time we see any monster bleed expect Flowey and Sans in Geno."

Did... they have copy of Undertale installed? That could be useful if... no. Right. The Elden Ring patch had needed more space and this was the travel system...

"Anyway... It only gets worse from there. And there is a whole thing that is now disturbing in a whole new way knowing Sans is actually real where Sans absolutely breaks the 4th wall. Well... okay end game Sans always did, but not as badly as in Geno. Sans explains that normal video game terms like Level and EXP have different meanings here. In a regular game you get EXP or XP as you proceed through the game and it stands for experience points. The theory is that you learn and get stronger as you progress, again in most games that's by killing Monsters. In Undertale that much is the same. You get zero EXP in Pacifist. And in normal games when you get a certain amount of XP you level up, your level number gets higher and so do a lot of your stats. You'll get stronger, have more hit points so it takes more damage to kill you, gain new abilities. In most games you want to go up levels as fast as you can. What Sans explains however..."

Ian really really wished they had a coffee. Or a week to replay and deep dive Youtube and Reddit and a few other sources. But this was all they had.

"Sans explains that here, EXP stands for Execution Points. Which, I mean... fair. LV which players presumed meant level til that point is needlessly complicated, because it actually stands for LOVE. Which itself stands for... Levels Of Violence. And you have no idea how much I wish I was making that up. Anyway, the theory behind why you still get more LV when you hit certain EXP thresholds is that it is, again as of this game, I am not and have never been a psychology major, that the more you kill the easier it is to keep killing. Kind of the bloodier version of if all you have is a hammer everything starts to look like a nail. There were other acronyms in the game that mostly don't matter here, except this one theory I read on reddit one time that theorized that HP wasn't hit points but Hope. And that you die when you are out of HP because you need hope to live, and honestly I kind of like that theory."

"Anyway, so Sans then gives one of the most quoted lines in the game. Basically saying how nice it is out and how on a beautiful day like today he's going to absolutely kill you. I have no clue how h'd react on a neutral run if his brother was one of the ones he killed cause I've found conflicting sources and was never able to bring myself to kill Papyrus, and all things considered with what I know now, I am extraordinarily grateful that I got too emotionally invested in the lives of little 8 bit graphics characters to kill most of them... Anyway... So Sans gives his little speech and the undeniably best scored and hardest to win fight in the game begins. And Sans just stomps all over all game tropes for how boss battles are played. Like he attacks with his strongest attack right out of the gate. And then is exhausted by it and comments on maybe that's why it is usually held back for the end. He only has 1 HP but he is nearly impossible to actually hit. He taunts you the whole time... I watched other people play this fight and even having no stakes in it myself it was beyond intense. Helps that the fight also has the best music in the whole game. I might actually even still have a copy on my phone."

Wait, were they misrecalling the order? Well, too late now.

"There is a way to beat Sans eventually. He's figured out that every time he kills the player character, the character's determination is so strong that they reset to the beginning of the fight. And can I just ay for the record how both creepy and cool it is that Sans is aware of this? Like Flowey makes sense. Asgore... there are hints that he maybe gets it, but Sans? Out right spells it out. And says that he decided that given that the best way to beat you is to just... stop. Stop fighting. Because he taps into the game logic and does something that would never work if this wasn't a turn based game. He sits down and refuses to take his turn, because if he doesn't attack you, if he doesn't act.. you're stuck, the game can't go on. And he plans to just keep you there for eternity. Or, you know until you decide killing him isn't worth it and you shut down the game, walk away and leave him alone in the empty barren Underground. This game can get dark on so many levels. And I don't mean of violence."

"The way to beat him is actually real world determination. You have to wait him out while trying to do anything for... I don't remember how long, but a while. He eventually falls asleep and you can inch your small character box over to the attack button. Which I mean, if you had grown up playing games you would have some idea of how seriously intensely innovative and messed up this whole fight is."

It was almost like being home for a moment. Ian shook off that thought - and memories of trying to get Jenn to actually play Undertale and not hack it just to skip to the end to get out of it - and focused on the story again.

"Anyway, after a lot of really slow progress you get to the attack button and Sans is asleep and like I said, he only has 1 HP. So since he doesn't dodge in his sleep, you actually get to hit him for the first time. A slash of blood, blood coming from his mouth - and not only is this the second time we actually see blood in the game that I recall but why in the Underground is a SKELETON bleeding exactly?" A small huff. "Anyway, heartbreakingly he talks to his brother who you killed earlier, about getting a burger at Grillby's though Grillby is certainly dead as well, and when I say you I mean the player, of course. This game muddies it all up. Then he goes off screen to turn to dust. And that...."

Ian leaned back, not quite wanting to look Foulques in the face for this one, "That is when Chara talks directly to the player. Not the player character, the Player. A dark room. Chara is the only thing you see besides their text box. The sound design is haunting. Eerie. Chara thanks the player. Says that the players power awakened them from death. Chara says that at first they were so confused, their plan had failed and they wondered why they were brought back. Which strongly implies to me that they were not awake for all of Flowey's groundhog day adventures. Chara..." this was so much harder knowing they were talking about an actual small child that Foulques knew and cared about. "Chara told the player that it was them, their guidance made them understand why they were reincarnated. What their purpose was. Power. That together they got stronger by murdering everyone. I think Chara used the word enemies, which in context tells you how far they'd fallen. Ah... pun not intended there. Chara says that every time a stat number increased, like EXP, the feeling the player felt then... that was Chara, coming closer to the surface. Then there is one line I absolutely remember. Chara tells the player that they are at the end, the absolute and says 'let us erase this pointless world, and move on to the next. The player is then given 2 choices. Erase or Do Not. Now, I heard one youtuber say how the original plan Toby Fox, the game creator, had was that if you picked erase it would actually erase the game from your computer along with all your save files. He was talked out of it, given people would be paying for the game and might not be able to just redownload it. Of course what killing a single Monster does to your save data even if you restart the game, that might have been preferable. Because if you finish Geno and start a new game... the game remembers and you can never get a true pacifist ending. Anyway. if the player chooses do not... Chara says 'Hmmm? How curious. You must have misunderstood. Since When Were You The One In Control?' Which is also about when Chara's eyes disappear. Since there is no voice acting... you have to just imagine the creepy voice change, unless of course you have people online to do it for you." As Ian had done without thinking about it.

"Then of course Chara's face starts melting as they get closer and closer, mouth opening and closing as the screen pulses red and black and the sound gets absolutely horrifying. Then there is the sound that is used when a Monster is killed, but the animation isn't over Chara, it is over a blank screen. Implying... Chara killed the player character. The screen then fills with damage indicators that shake around. The sound goes out, the screen goes black... and it takes a good ten minutes of silence before Chara comes back and advises you to take a different path. And then you can start a new game if you want. If you go Geno again, Chara gets violent much sooner and much more brutal and then insults you at the end. Says that they don't understand why you keep creating this world, just to destroy it. Something about a perverse sentimentality or something, I honestly don't remember and unfortunately can't just look it up here. If you try for a Pacifist run after Geno... There are a few slightly altered possible endings and none of them are good. Toriel ticking the player character in and leaving the room but then the player character rolls over and it isn't Frisk it is post Geno creepy face Chara, with the implication that Toriel is possibly about to die. Or a photograph that had been of Frisk with their new Monster family in a true Pacifist run... except now it is Chara instead of Frisk and everyone else ha their faces obscured by red Xs that look like a child drew them in crayon. Basically, as Sans would say, anything you do after finishing a Geno run mean you're gonna have a bad time."

Ian rubbed at their face. "I... wish what I had to tell you was better given Chara is actually real, apparently. The one bit of hope, if it exists, is that the game seems to imply that Chara can be influenced with time and effort. The player character can turn them from someone who hated Humans but loved and wanted to protect Monsters into someone who hates Monsters and Humans alike and just wants to destroy worlds and gain power. But... The Dreemurrs took the Chara who hated Humans and just wanted to die... and turned them into a kind and self sacrificing soul that... okay still hated humans, and I suspect denied their own humanity... but... still, a kid trying to be good, a kid full of love rather than LOVE. If that makes sense."
mist_the_point: (Default)

[personal profile] mist_the_point 2025-05-18 10:13 am (UTC)(link)
Foulques listened, expression grim. Things that had to do with playing with expectations of how such games tended to work, he had to take Ian's word for. But the rest... the rest made more sense. A disturbing amount of sense. "So that is the grim future we caught glimpses of in the visions," he said. "Except perhaps the one of Flowey, as it doesn't seem to fit with such a sequence of events, but that is beside the point."

He was silent for a long moment, considering. "I come from a world at war, the threat of the Garlean Empire ever looming over Eorzea, the only one of the three great continents not entirely brought under its heel. The Garleans view anyone not of their race to be 'savages', to be subjugated at best, exterminated at worst. Yet Eorzea itself is no better, its peoples generally showing similar distain for the various tribes of beastmen, likely the closest equivalent to the monsters of Chara's world. Even some members of the so-called 'civilzed' races of mankind are not immune to such, including my own people, the Duskwights. Add to this that even five years hence Eorzea has yet to fully recover from the events of the Seventh Umbral Calamity- a disaster so terrible and all encompassing that it left no individual or group entirely unscathed and reshaped the continent forever-, and you begin to picture the would that shaped me."

"Hydaelyn is not a safe world, nor a kind one. It is harsh, with violence, fear, and death seldom far away. And before my arrival here, this harshness was all that I could see. I was a man driven only by rage and vengeance. The 'courage' I thought that I had found was only an expression of how little I valued my own life. In the end I expect I was more than a little mad. I can't say that my face melted, but... I expect that I was little better than that version of Chara, save for the fact that my power was not so great, nor my ambitions so lofty."

"And then I arrived here. I was falling from a cliff to my assured death, and was plucked out of the air by this place's magic. And here I encountered Professor Yen Sid and later Chell, who treated me with kindness I did not deserve. ...That I still feel I do not deserve. I met the young King and his entourage who showed me the much kinder nature of this world, and how it has shaped him. I find I envy the boy, and how he can offer the hand of friendship without fear that the hand he gets in return will be holding a dagger."

"Then Sun and Chara arrived. Two very different individuals, yet both have reacted to my offering the most basic care and consideration as something remarkable. They have each called me a hero, a title that I know I do not deserve. If anything, it is they who have given me new purpose, something beyond mere survival to rise for each day. Some hope that I may one day be able to look into the mirror and not hate the man I see."

"Chara Dreemur will not walk the same dark path that I did. I will not allow it. I swear on what little remains of my honor that the dark tale you've just told me will remain no more than that; a tale. A dark dream that can be set aside in the light of day."
ubuntu_programmer: (Point)

[personal profile] ubuntu_programmer 2025-05-18 10:37 am (UTC)(link)
That was... a lot. But Ian nodded.

"I wish my friend Ben were here. Not the king in Auradon, my friend Ben Song from home. He... He's the one who always knows just what to say. But since you're stuck with me I'll try and do my best to think about what he'd say. I think, if Ben were here, he'd probably say that sometimes all it takes to be a hero... is to be there for the person who needs you most when they need you. And I'll add from myself... it is not just being there then, but when you keep showing up for them." Ian took a deep breath.

"You see the thing is... we don't always know the impact we have on the world, and on those around us. For good or for ill sometimes things we think are huge and we are ashamed of ourselves for... or even proud pf ourselves over... go unnoticed or unremarked upon. And then sometimes we do something so simple... something we do reflexively... is everything to someone else. It's like...." They considered for a moment how to de-tech this example. "Ah, okay so let's say you built a bonfire. You could have built it to warm people or to give light if you were being kind, or if you were being intentionally horrible, maybe you made the bonfire with important papers and someone's treasured ph.... notes. But if it is a hot day at high noon, very few people will see the bonfire at all. But if it is a dark night and you light a candle you happened to have... you were probably doing that for yourself and didn't think it was anything special. Anyone would do it. But to everyone in the area that don't have any candles... they all see you and probably appreciate the light more than you realize."

Ian rolled their shoulders. "I can't say anything for myself if you are a hero or not, but what you just said, about making sure Chara doesn't walk down that dark path? That sounds pretty heroic to me."
mist_the_point: (Small smirk)

[personal profile] mist_the_point 2025-05-18 06:21 pm (UTC)(link)
Perhaps oddly, Foulques first response was a bit of a wry chuckle. "And thus is my own advice turned back on me, as frequently happens," he said. Then explained, "I gave Chara much the same advice about the meaningful nature of small acts of kindness when they were upset and frightened before the boat arrived. Partly in hopes that they would at least attempt to behave like a civilized child, but also because it is true. Your friend, it seems, is wise. Or at the least, very good at putting into words for people what some part of them already knows."

"That said, as is the case with many things, keeping Chara from a dark path will be a deed much easier said than done. I expect that having witnessed small glimpses of it without the added influence of this other child's perspective has already gone quite a long way to that end; after that, they wished for nothing more than to return to their adopted family and live peacefully. But for such determination to last, the root cause of its opposite must be addressed, and in large part, for Chara, that seems to be fear, as is the case for many of Eorzea's internal troubles."

"In this dark future, they dealt with this fear by lashing out at anyone and anything in their path until nothing was left and they themselves were twisted by it, becoming a monster in a far truer sense of the word than those they came to know in the Underground. It can, to some degree, be soothed away by a gentle hand and kind words, yet these things are often a poor shield when one must stand on their own. Thus do I plan to institute a program of exercise for them, to increase not only their strength and endurance, but confidence and discipline. One who has confidence in their own ability does not need to resort to desperate or underhanded means in order to achieve power, and with discipline, one learns to judge when and how it is appropriate to use their strength. To become a protector, rather than a destroyer."
ubuntu_programmer: (Listening)

[personal profile] ubuntu_programmer 2025-05-21 12:56 pm (UTC)(link)
"You... sound a lot like someone who is in Auradon right now. Could have sworn I heard Aqua giving a similar speech a few times. Still, sounds good so long as you're not including me in that exercise regimen. I can do that or I can help Sun and work on the tech here and this equation that I need back home. Can't do it all, and given the choice I'd rather do what I'm here to do and leave physical workouts to my characters in video games."

A deep breath. "Still, if there is som other way I can help with Chara, let me know?"
mist_the_point: (Small smirk)

[personal profile] mist_the_point 2025-05-22 04:50 am (UTC)(link)
He honestly wasn't sure how he felt about being compared to someone in Auradon, but outwardly waved it off slightly. "Tis a fairly widely used method, so far as I'm aware," he said. "But you needn't worry. If you have the patience and discipline to learn to understand even half of this-", he gestured to the mass of scrawlings- ,"then I doubt there is anything you could learn from me in that regard. But if there is aught you might do to help with them, other than helping Sun- which I suspect will go a long way in itself-, I'll let you know."

"Though speaking of Sun, I must also tell you some about the abominable way he was treated by his former masters before his arrival here. How much of it may be relevant to repairing Moon- if any- I don't know, but I feel it's important that you know regardless, if only to better understand him."
ubuntu_programmer: (Point)

[personal profile] ubuntu_programmer 2025-05-23 11:10 am (UTC)(link)
"This is more like a game than work. Or at least it is when people's lives and jobs aren't on the line. But yes, please. Whatever you can tell me would help."
mist_the_point: (Default)

[personal profile] mist_the_point 2025-05-24 01:07 am (UTC)(link)
"If this-", he said dryly, gesturing vaguely to indicate their general surroundings, "-is your idea of a game, I question your tastes in entertainment. But at the moment that's neither here nor there."

His expression hardened as he began to outline what Sun had been subjected to in his old home. "The human staff of the daycare where Sun worked went out of their way to belittle and abuse Sun. The shiftless louts forced him to do most all their work for them, so that they could fritter away their days playing games and collecting wages they did nothing to earn. They manhandled him, threatened him with being 'scrapped' if he disobeyed or didn't perform his- and their- duties to their satisfaction, and on more than one occasion struck him with... I'm not certain what the weapon is called in your world, if it even exists. It was a short staff or baton that unleashes a harsh jolt of lightning energy when it strikes its target; certain Garlean soldiers in my world carry similar devices."

"He's been struck with it multiple times, as both Moon and Sun. Moon's mere presence seems to be reason enough for the staff to lash out at him with it; there may be more of an excuse- albeit a poor one- with Moon in his current state, but in the vision in which I saw him struck, Moon was threatening no one. It was used on Sun, meanwhile, as 'punishment' for unsatisfactory work and gods know what else; gentle as he is, with him, it could only have been meant as a weapon of terror."

"There's more yet, but I'll give you a moment," he said. And give himself a moment as well, so that he could hopefully relay the rest of the information without snarling.
ubuntu_programmer: (Heart To Heart)

[personal profile] ubuntu_programmer 2025-05-24 06:00 am (UTC)(link)
Ian's eyes closed as they listened. It was almost like blows, the words. Because they described something too familiar. Too many people with stories like that. Well, without the tasers. Ian took a deep breath, eyes still closed. "A moment will not help at this point."
mist_the_point: (Default)

[personal profile] mist_the_point 2025-05-24 07:31 am (UTC)(link)
Foulques nodded curtly, then took a deep breath and continued. "They also stole his charger, effectively 'starving' him, for lack of a better term. Thankfully he had another tucked away in an odd corner of his room, but even then he was forced to work until his absolute limit and all but collapsing trying to get to it; its cord was much shorter than his proper one, and resting on a nearby shelf was the only way it could reach."

"His room itself is another thing. He spoke of his fellow mammets having 'green rooms' where they would sometimes meet guests, but Sun's room was an absolute mess and clearly not meant to be seen by outsiders. Rather like this place, but more colorful. Bits of broken glass and machinery lying about, half-torn down curtains, random toys and brick-a-brack scattered haphazardly, dust and cobwebs in every corner they could find purchase, even the broken forms of two much simpler mammets- 'staffbots' I believe he called them- amongst the junk. Whether the room was torn up by Moon in a fit or whether the staff deliberately dumped things broken or unwanted there, I don't know, but neither would surprise me, and the end result is the same."

"He's also been avoiding maintenance as apparently the path to the workshop is dark, and he fears that Moon's issues will prove to be too much. Those exposed mechanisms on the back of his head are meant to have a covering piece- also taken by the staff who couldn't even be arched to install it-, and I doubt he's ever been properly cleaned in his short life. Granted age rather less significant when one is made rather than born, but he's less than a year old. This has been his entire reality."

"The last two things are relatively minor in comparison, but compound all else by leaving him isolated. The other mammets apparently fear him and haven't actually spoken to him. This much I believe to be a misunderstanding that could be corrected with naught but some stern words, but as we are as far from the Pizzaplex as it's likely possible to be, we have no way of administering such. And the last, he seems to be unable to leave the area of the daycare, though unlike the staff's very deliberate abuses, I do not think that was intentional, as he spoke of having gone to various other parts of the building before. It may be a symptom of the damage done to Moon, or an issue of its own, though we likely won't know until you examine him properly."

He took another deep breath, exhaled slowly through his nose, but even so, his next words were all but snarled. "Gods help me, but if I ever encounter any of those bustards did this to him, I'll kill them!" The sheer venom in his tone indicated that that wasn't a figure of speech in the slightest. Another long breath, then two, and he managed to reign in his anger. "For good or ill, though, my rage is of no help at present, unlike your skills, which might be. You now know his story, or parts of it at the least. Though with the knowledge that there may well be more I don't yet know... tis a grim tale indeed, much like the one you told me." Except this one had already happened.
ubuntu_programmer: (Heart To Heart)

[personal profile] ubuntu_programmer 2025-05-24 08:27 am (UTC)(link)
It took Ian a few minutes before they could respond, hands clenched in front of them, eyes still closed. "I wish that I could say my only familiarity with such stories is in fiction." Though finding out how much fiction is apparently real... They shook their head. "Details differ but... it is far too familiar a story. And I wish it wasn't. Programing won't be enough to fix this, I can help certainly... but more than tech support... I suspect what Sun needs is an accomplice," they said softly.

A deep breath. "There are people who are allies, who stand on the sidelines and cheer for someone, cheerlead them. People who are with them after they are shoved down to help patch them up. And allies are important. People who see the reason you have been shoved down more than they see you. Generally they care, but at the end of the day, allies get to go home. Back into their safe little bubbles."

"Then there are friends. People who genuinely care about you, not because of whatever minority you belong to but because they love you. And they're the ones you can really open up to, the ones you can talk to, the ones you can tell about your darkest moments. They care about you but... At the same time there can be distance, even with close friends. They care about you and worry about you, but you care about them back. So much so that to keep them safe... you o what you think is best from them. You close off the parts that hurt the worst because there is nothing they can do to help and knowing they can't help will just hurt them, without being able to fix anything. And that... over time... can become pushing them away. You tell yourself it is for their sake, and maybe they are trying to be considerate and back off thinking that it means that you need space and you're both so well meaning that you wind up alone again." A hard swallow.

"Not knocking friends, of course. I love my friends. But there are things I've never told them. I mean, why would I? Things that happened in the past that they can't fix." Because they were all too moral, Ian hoped, to give into the temptation to fix an old hurt that didn't actually successfully kill anyone. Going back to save Addison's life was one thing. Going back to be there for Ben when he was feeling alone as a kid so he'd have a support network, being there for Ian so that maybe they didn't try to... It wasn't the reason Quantum Leap existed. They were fine after all that. Really. And besides, changing things like that could have untold ripple effects that were off the scale of even Ziggy's ability to calculate. It was why Ben had to tread so carefully around Addison's father...

"But an Accomplice..." At least there was no need to try and wedge a sports metaphor into the discussion. "An Accomplice could be someone who started out as a friend or an ally or someone else going through something similar or even a stranger who was there at the wrong moment but is doing their very best to make it the right moment." A deep breath. "An accomplice is someone who puts themselves on the line, puts themself at the same risks you are at to be there with you and try to help you. Sometimes it makes a friendship stronger, turns an ally or a stranger into a friend at the end of the day. But sometimes an accomplice is there for a pivotal moment and then you never see them again. Because the thing is... what happens after can be life changing, but it isn't the point. The point is that moment, that one intense moment when everything was crashing down, when everything was falling apart and someone else was there with you. In the same danger. Working together to get you both through. Not a hero on a white horse riding in to vanquish a villain.... but someone who made the braver choice not to stand between you and danger, but to stand with you in the danger."

Ian took a deep breath again then finally opened their eyes and looked at Foulques. "If the people who tormented Sun showed up here and you fought them and I helped Sun hide... maybe we're friends to Sun, maybe we're allies. But neither of those things are what Sun needs to stop the nightmares. What Sun needs is for us to stand with him and help him stop them. If somehow magically you were back in my childhood and beat up all my old bullies and they never bullied me again... I would be safe from them, sure. But what about the next bully? Or the next." Ian shook their head. "Killing the ones who tormented Sun might make Sun safe from them, and will probably make you feel better, like you did something good for a friend. But in the back of Sun's mind? Will alway be the thought that this is proof his negative self image was right all along. If even you don't have faith that he can be part of his solution... then why should he think he can. If you really want to help him, if we really want to help him... We need to stand with him. Not behind him in support, not in front to protect, but with. We have to be willing to step into that same danger, put ourselves on the line... With Sun. Not for Sun."

And.... Ian had no clue if that would make any sense to Foulques, but they had had to try.

"I'll do what I can with the programming to fix what the hacker did," Ian said, sitting up more. "But Sun is a person and while I probably could program away a lot of his fears... it would also program away him. And that I refuse to do. And I hope you'll respect that."