missrecalled_mods: (Isle Unwelcome)
As usual, the horrible thing happened around midnight. There was a terrible noise like stone scraping on stone and the whole school shook briefly and then they appeared. Crudely hewn stone statues that still somehow managed to evoke the memory of who they were meant to represent to those who knew them.

The statues were of enemies, foes, rivals, anyone that one of the Misery-called might never want to see again. The statues look like rough hewn stone, but any attempts to deal with them the way one might a stone statue would fail. Even moving them would prove impossible, even with team work.

There is one blocking the doorway to every room used as a bedroom currently. A person could get in and out past them if they are small enough, nimble enough, or just don't mind losing a chunk of skin to the rough stone as they scrape past. Those ones would especially be targeted at whoever sleeps there.

But the rest of them will scatter the halls, making them hard to transverse. The majority of them were blocking what little light sources existed in the halls, making the passageways darker than usual. Much darker. Darker enough that it almost seems like a prime place for jump scares...

Blocking the doorway out of the school were three such statues. One was of a young man with short hair. One was of a young woman in a ballgown with a skirt that alone took up most of the doorway. And one was of a barefoot girl with impossibly long hair that snaked down the hallway, making a tripping hazard all the way between the door and the room Mother Gothel had claimed.

Getting in and out of the school until at least one of the statues was removed was going to be nearly impossible.

The statues in general couldn't be moved or broken in any conventional way, however. But some trial and error... or just happenstance might well provide the answer. If the Misery-called who knew the person the statue represented talked about the person to someone else in front of the statue... That would work. Though what they said would matter.

If they managed to dredge up something to say, some tale or anecdote or comment that was actually positive... the statue would vanish in a haze of black and silver glitter that would spread everywhere in easy reach and defy all attempts to clean it.

However, if the story or comments are negative, or give away some secret that the person the statue is of would not want shared the statue will explode in a shower of stone, one stone of which would hit the Misery-called hard enough to hurt but not to break skin. However where the stone struck the Misery-called would bear a new scar. A small pile of stone would remain where the statue had been, also resting all attempts to move or remove it, causing anyone walking past to have to carefully step over it so as to not trip. Which is not ideal if one is carrying something, or for example, running away from a crazed animatronic.

When The Mess Fades - A week later.
A week after they appeared any remaining statues would just vanish with another loud and horrifying noise. As would all the scars, all the rubble piles, and all the glitter. In their place where each statue had been would be a small bunch of grapes covered in rock dust. They are extraordinarily sour. In theory edible once the dust is washed off. In practice only the desperate would want to eat them. Whoever does eat them will be plagued by nightmares about whoever the statue had been of, even if they didn't know the person themselves. The nightmares will only happen for one night after eating the grapes, but if someone stretches out the grapes to eat a few every night for a week... that is a week of bad dreams. And also, again, they are sour. The sourest candy in the world isn't half as sour as these grapes.

Date: 2025-05-26 05:33 am (UTC)From: [personal profile] ubuntu_programmer
ubuntu_programmer: (Heart To Heart)
"I honestly wish I could say that I had no clue what that was like," Ian muttered, looking away. They took a deep breath.

"There are some... marginalized groups back home where you can't tell if someone is one of us until we tell you or you catch us being our genuine self. What it is like to see that in the eyes of your family. To be kicked out of the house by your parents. To be told to just... not be something that is as fundamental to who we are as the color of your skin is to you and with as little choice...." They shook their head. "So unfortunately or fortunately, should you ever find yourself on my world... you'd find many who hate just because you are different... but with help you'd also find community."

Date: 2025-05-26 07:25 am (UTC)From: [personal profile] mist_the_point
mist_the_point: (Default)
Foulques nodded, still frowning, but more thoughtful than angry now. "In the unlikely event that occurs, I will remember that, thank you," he said. "And should you ever, by equally unlikely chance, find yourself in Gridania, seek out Mother Miounne at the Carline Canopy, an inn and tea shop near the city gates. She's the head of the Adventurer's Guild there, but even if you're not precisely an adventurer, she will not lead you astray and will treat you fairly. Also, the Canopy serves excellent food and drink, which is never a bad thing."

Date: 2025-05-26 08:11 am (UTC)From: [personal profile] ubuntu_programmer
ubuntu_programmer: (Listening)
"Indeed," they said with a nod. "And thank you."

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