As usual, the horrible thing happened around midnight. There was a terrible noise like stone scraping on stone and the whole school shook briefly and then they appeared. Crudely hewn stone statues that still somehow managed to evoke the memory of who they were meant to represent to those who knew them.
The statues were of enemies, foes, rivals, anyone that one of the Misery-called might never want to see again. The statues look like rough hewn stone, but any attempts to deal with them the way one might a stone statue would fail. Even moving them would prove impossible, even with team work.
There is one blocking the doorway to every room used as a bedroom currently. A person could get in and out past them if they are small enough, nimble enough, or just don't mind losing a chunk of skin to the rough stone as they scrape past. Those ones would especially be targeted at whoever sleeps there.
But the rest of them will scatter the halls, making them hard to transverse. The majority of them were blocking what little light sources existed in the halls, making the passageways darker than usual. Much darker. Darker enough that it almost seems like a prime place for jump scares...
Blocking the doorway out of the school were three such statues. One was of a young man with short hair. One was of a young woman in a ballgown with a skirt that alone took up most of the doorway. And one was of a barefoot girl with impossibly long hair that snaked down the hallway, making a tripping hazard all the way between the door and the room Mother Gothel had claimed.
Getting in and out of the school until at least one of the statues was removed was going to be nearly impossible.
The statues in general couldn't be moved or broken in any conventional way, however. But some trial and error... or just happenstance might well provide the answer. If the Misery-called who knew the person the statue represented talked about the person to someone else in front of the statue... That would work. Though what they said would matter.
If they managed to dredge up something to say, some tale or anecdote or comment that was actually positive... the statue would vanish in a haze of black and silver glitter that would spread everywhere in easy reach and defy all attempts to clean it.
However, if the story or comments are negative, or give away some secret that the person the statue is of would not want shared the statue will explode in a shower of stone, one stone of which would hit the Misery-called hard enough to hurt but not to break skin. However where the stone struck the Misery-called would bear a new scar. A small pile of stone would remain where the statue had been, also resting all attempts to move or remove it, causing anyone walking past to have to carefully step over it so as to not trip. Which is not ideal if one is carrying something, or for example, running away from a crazed animatronic.
A week after they appeared any remaining statues would just vanish with another loud and horrifying noise. As would all the scars, all the rubble piles, and all the glitter. In their place where each statue had been would be a small bunch of grapes covered in rock dust. They are extraordinarily sour. In theory edible once the dust is washed off. In practice only the desperate would want to eat them. Whoever does eat them will be plagued by nightmares about whoever the statue had been of, even if they didn't know the person themselves. The nightmares will only happen for one night after eating the grapes, but if someone stretches out the grapes to eat a few every night for a week... that is a week of bad dreams. And also, again, they are sour. The sourest candy in the world isn't half as sour as these grapes.
The statues were of enemies, foes, rivals, anyone that one of the Misery-called might never want to see again. The statues look like rough hewn stone, but any attempts to deal with them the way one might a stone statue would fail. Even moving them would prove impossible, even with team work.
There is one blocking the doorway to every room used as a bedroom currently. A person could get in and out past them if they are small enough, nimble enough, or just don't mind losing a chunk of skin to the rough stone as they scrape past. Those ones would especially be targeted at whoever sleeps there.
But the rest of them will scatter the halls, making them hard to transverse. The majority of them were blocking what little light sources existed in the halls, making the passageways darker than usual. Much darker. Darker enough that it almost seems like a prime place for jump scares...
Blocking the doorway out of the school were three such statues. One was of a young man with short hair. One was of a young woman in a ballgown with a skirt that alone took up most of the doorway. And one was of a barefoot girl with impossibly long hair that snaked down the hallway, making a tripping hazard all the way between the door and the room Mother Gothel had claimed.
Getting in and out of the school until at least one of the statues was removed was going to be nearly impossible.
The statues in general couldn't be moved or broken in any conventional way, however. But some trial and error... or just happenstance might well provide the answer. If the Misery-called who knew the person the statue represented talked about the person to someone else in front of the statue... That would work. Though what they said would matter.
If they managed to dredge up something to say, some tale or anecdote or comment that was actually positive... the statue would vanish in a haze of black and silver glitter that would spread everywhere in easy reach and defy all attempts to clean it.
However, if the story or comments are negative, or give away some secret that the person the statue is of would not want shared the statue will explode in a shower of stone, one stone of which would hit the Misery-called hard enough to hurt but not to break skin. However where the stone struck the Misery-called would bear a new scar. A small pile of stone would remain where the statue had been, also resting all attempts to move or remove it, causing anyone walking past to have to carefully step over it so as to not trip. Which is not ideal if one is carrying something, or for example, running away from a crazed animatronic.
When The Mess Fades - A week later.
A week after they appeared any remaining statues would just vanish with another loud and horrifying noise. As would all the scars, all the rubble piles, and all the glitter. In their place where each statue had been would be a small bunch of grapes covered in rock dust. They are extraordinarily sour. In theory edible once the dust is washed off. In practice only the desperate would want to eat them. Whoever does eat them will be plagued by nightmares about whoever the statue had been of, even if they didn't know the person themselves. The nightmares will only happen for one night after eating the grapes, but if someone stretches out the grapes to eat a few every night for a week... that is a week of bad dreams. And also, again, they are sour. The sourest candy in the world isn't half as sour as these grapes.
no subject
Date: 2025-05-29 11:54 pm (UTC)From:no subject
Date: 2025-05-30 06:57 am (UTC)From:no subject
Date: 2025-05-31 06:00 am (UTC)From:no subject
Date: 2025-05-31 09:35 am (UTC)From:no subject
Date: 2025-05-31 10:09 am (UTC)From:"Now, every harvest season, the villagers dreaded the inevitable plague of ravenous forest rats. Though they stood guard night and day, they could not keep the nimble vermin from their crops. When eventually it was hard-working Tothor's turn to keep watch, however, he did the unthinkable; he removed the fences from around his own well-tended field of beans, and even put out pails of fresh water."
"When the other villagers saw his ravaged field in the morning, they mocked him for his fool-headed actions, but their derisive laughter lasted only until the rats appeared. Sluggish and drowsey from their feast of beans, the bewhiskered pests were easily caught. Thus was the diligent Tothor praised for his sacrifice on behalf of the village and later raised up as a saint blessed of the goddess Nophica."
"Though mocked for his supposed lack of intelligence, Tother proved to be far cleverer than any had expected," he said. "And his solution- and the willingness to see it through- proved to be just what was required. Which goes to show that, as my mother was fond of saying, a sharp mind can often solve far more problems than a sharp blade. And unlike a blade, a mind only gets sharper the more it's used."
no subject
Date: 2025-05-31 10:13 am (UTC)From:no subject
Date: 2025-05-31 11:17 am (UTC)From:no subject
Date: 2025-06-01 03:15 am (UTC)From:no subject
Date: 2025-06-01 06:18 am (UTC)From:no subject
Date: 2025-06-01 06:22 am (UTC)From:no subject
Date: 2025-06-01 06:50 am (UTC)From:"In a way, you're making the same mistake that the other villagers had been making. Namely, believing that the most aggressive solution to the problem must be the right one, when in reality that is seldom the case, and often causes as many problems as it solves, if not more. As Tothor was clever enough to deduce."
no subject
Date: 2025-06-01 06:54 am (UTC)From:no subject
Date: 2025-06-01 07:13 am (UTC)From:"And might I say," he said, "the fact that you're asking far more questions than I ever did when my mother told me this story gives lie to the idea that you don't possess a good mind. While your ideas in this case are flawed, the simple fact that you have so many of them shows that you're thinking. Which is more than can be said for a great any people."
no subject
Date: 2025-06-01 07:36 am (UTC)From: